One stat exclusively raises movement speed, and not by much. Your character has various stats that you can invest in when you level up, but there isn’t much point to thinking about what to put points in. There is no build diversification because there are no significant choices to make. There are multiple skill categories to choose from, but most are close to entirely unlocked after the first two hours into Biomutant. Unfortunately, the RPG aspects of the game are poor as well. As a whole, the combat feels clunky and imprecise. It feels much better to do that, rather than entering melee range and engaging the risk of being one-shot instantly. Most enemies will follow after you like zombies and be unable to damage you unless they have a gun of their own. Consequently, it seems the best strategy is to use only ranged weapons and kite endlessly, especially because you have infinite ammo. The smaller enemies’ attacks are often imperceptible and too fast to dodge or block, while the larger enemies use the same three moves when you’re not anywhere near them. Sometimes you can stunlock enemies, sometimes they hit right through your attacks with no warning and knock you down. There’s no lock-on feature: your character automatically targets the nearest enemy and it is often difficult to hit the target you want. Melee combat and targeting are extremely inconsistent. However, that’s all the game has going for it in the gameplay department. Jumping and double jumping feels responsive. Moving about the world is snappy and fluid. Satisfying gameplay and character building have saved many RPGs from failure Biomutant misses out on both lifelines. Biotmutant‘s issue is that the narrator exacerbates the problem until it’s unbearable. Many video games suffer from lackluster storytelling in the same manner. The narrator tells you that the world is polluted and animal life is rare, but it certainly doesn’t look like it. The player isn’t overwhelmed by the sorrow of watching their character’s parents die, they’re told by the narrator “you feel immense sadness.” The game doesn’t show you that the world is dying, (it looks healthy and full of life) but instead tells you every five steps that it is dying and you have to save it. Biomutant‘s writers heard the adage “show, not tell,” and took the exact opposite approach. This is told to you through copious amounts of narration crammed full of gibberish, strange metaphors, and philosophical advice. You’re returning home in order to save the world and avenge your parents. The ever-present narrator informs you that there has been an ecological disaster, and the tree that keeps the world alive is dying. The story begins with your little mutant fox creature returning to their homeland. At least Biomutant runs on Xbox One and PS4.īiomutant‘s most significant weakness is its approach to dialogue and storytelling. It was available for wishlisting before even Cyberpunk 2077, which in case you missed it, was a colossal failure after many years of buildup and hype. It was on my Steam wish list for so long that I have no idea when it was added. Biomutant has been teased and hinted at for years. Another month in 2021, another game added to the list of disappointing releases.
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