Also building on this render pipeline is Bossa Studios’ own custom water rendering solution, which works across Xbox generations, with faster performance on Xbox Series X|S. However, there are ways to make e-fish-ient use of jars, wheeled mop buckets, and more to reach the final goal-the deep, vast ocean! (We’re piranha roll with these puns!)ĭeveloped in Unity, I Am Fish uses volumetric lighting from Unity’s High Definition Render Pipeline (HDRP). ![]() Keep your friends close, and your anemones closer! Our fin-tastic four will need to navigate numerous threats such as crossing roads, inconspicuously moving through a nightclub, navigating sewers filled with hypodermic needles, and avoiding hungry wildlife. Players will need to skillfully swim, fly, roll, and chomp their way through the many hazards within Barnardshire… and beyond! Appearances can be deceiving, and the charming setting of I Am Fish can fool the unprepared with its numerous brutally fish-cious ways to turn our four piscine pals into dried-out husks of their former selves. Here is an overview of the game, via Curve Digital:īased within the shared universe of Surgeon Simulator and I Am Bread, it doesn’t take a brain sturgeon to understand that Bossa Studios developed I Am Fish as a “fish out of water” story and then takes it to some dark places, innovating on the experience with its own signature play on controls, perfect for a physics-based action– adventure platformer. ![]() It will also be available via Xbox Game Pass for Console and PC. I Am Fish will launch for Xbox Series, Xbox One, and PC via Steam and Microsoft Store on September 16 for $19.99 / £15.99 / €19.99, publisher Curve Digital and developer Bossa Studios announced.
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