![]() +25% to the difficulty level of all hidden traps and objects (rounded up).+33% to the level of creatures (rounded down).When scaling is enabled from any source, a set of modifiers are applied to eligable objects: For each prompt, if the player does not meet the requirements before entering the zone, the prompt will not be shown again. Keep in mind that (without console commands) difficulty scaling cannot be disabled after it is enabled, and it cannot be enabled after outside of the four potential prompts above. Not picking either (by clicking the 'X') will back out of transitioning to the new zone, therefore a scaling option must be picked before proceeding. ![]() difficulty scaling enabled), or "Standard", which keeps it disabled. In this prompt, the player is given the option of "High Level" (i.e. Your choice cannot be changed once it has been selected. The rewards you receive will be the same regardless of the option you choose. If you would like, the critical path can be increased in difficulty to give you more of a challenge. Your party is considered high level for the content in. ![]() (PX2_HIGH_LEVEL) If the player character is level 12 or above, after starting The White March - Part II, just before entering any White March locations (excludes Crägholdt) for the first time.(PX1_HIGH_LEVEL) If the player character is level 9 or above, just before entering any The White March - Part I locations (i.e.(ACT4_HIGH_LEVEL) If the player character is level 13 or above, just before entering Breith Eaman from Burial Isle for the first time.(ELMSHORE_HIGH_LEVEL) If the player character is level 10 or above, just before entering Elmshore from Stormwall Gorge for the first time.The player is only prompted to enable it in one of four specific situations: By default difficulty scaling is disabled.
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